Open to workDesign, production and hybrid rolesLet’s talk
Graeme Makes Games

Approach

Pitch, Plan, Play.

Systems design

Major systems and simple concepts

I’ve learned how to build, iterate and deliver on various game systems over the last 5 years, learning the ins and outs of gameplay as well as the player. Here’s my basic method:

Find the fun

What will the player do most, and do they love it?

Why does this need to exist?

New games launch every day. Ours has to do something others don’t.

Answer in the build

Theory only goes so far. Build it, test it, improve it.

Collaboration

Who’s at the table

Every project is a team game. Here’s who I’ve worked with.

IP holders & clients

Turning someone else’s world into something you can play, with its spirit intact.

Publishers

Pitches, milestones and straight answers, as a second line of contact for 2+ years.

Artists

Very experienced with artists, from early concepts to final assets.

Developers

I’m most at home in the scrum, with the team and tasks at hand.

Producers & teams

Scope, timeline and budget in step, so everyone knows the next move.

Players & testers

Test sessions on every project: real hands on real builds.

Toolkit

Tools of the trade

Design & development

  • Figma
  • Unity
  • Unreal Engine
  • Adobe Illustrator
  • Maya

Logistics & production

  • Jira
  • ClickUp
  • Nuclino
  • Canva

Methods

  • Paper prototyping
  • Greyboxing
  • Wireframes & user flows
  • A/B testing
  • Pitch decks

Let’s talk

Open to design, production and hybrid roles, or just a chat about something new.

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Request access

Share a few details and I’ll be in touch.

Prefer a call? 07413 891509